I love reading gamasutra articles. Especially articles like this one.Gilan Israel wrote a greate quote in the beginning of his text. It's about finishing a game is way more harder than starting the development. I never finished a game before. I'm pretty confident that Turbomine will be released.
If you start a game (libgdx or not), everything is open, unformed and you can change every little piece of your work. Thats what gives us freedom in creativity. If you come closer to your goal, you'll have an engine and game mechanics. So everything new has to fit in this world and also in your code. I think thats why it's difficult, but also new things appear on your to-do list. Marketing, sexy graphics, audio...
I'm not done with this stuff now. But thats what I think are the difficulties about finishing a game.
Theres still a lot I have to do, sadly I don't really have time for turbomine everyday. I'm feeling bad about that because I want to finish it. What did I do until now since the last devlog?
I added a analytics module to capture and analyze the click behaviour of the user. Theres no cloud synch. at the moment, but probably later. If I'd add this, just in a kind of anonymous mode.The only things the module tracks is how often a user clicked in one game and how many ressources the user mined.
The next thing I'll do is to figure out how I can improve the Ressource spawn behaviour. I need to calculate the odds in a right way.
Furthermore a friend of mine will take care of the graphics. Thats damn awesome! You can check out some of his work on deviantart. Great vector and pixel styles! Out of that another friend wants to help with the audio stuff. So I'm very thankfull about all of this help. I'd be able to do the graphics and audio too, but I don't think that it would be that good and I don't enjoy this work. Programming is just my favourite task.
If you want to know something or you have an idea please comment down below or write to @Mezzenstein.
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