Today I want to talk about the latest changes and a new graphic style. The new graphics have a comic like outline. This style is simple and fits very well. It just works. Down below you see one of my drafts. On the bottom of this image you can see the new design of the ressources.
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| Early draft of the layout |
I have still problems with the gameplay. You get a score if you collect all wanted ressources.
That makes the user ignore all other stone blocks. They will just spam click one or two columns.
So thats not how it should be.
The idea is now that I integrate solid blocks (granite) which are super hard to mine. Only a special item can detonate them instant, but it won't spawn often. So this mechanic allows me to "force the user" to change the columns. Thats probably what I'll try.
Damn! I'm at a point now where the game needs that many changes and of course none of them was in the concept before. The bad thing is that it would be very useful and reasonable to implement them.
Furthermore I'd like to introduce you to the new game elements.
Power ups:
TimebombIf a user mines the power up timebomb the user will get some amount of bonus time added to the time bar.
Miningpower
The miningpower strengthens your miningpower to two. So for ten seconds you are able to mine twice as fast as before.
Bomb
Sometimes there might spawn granite. Granite and diamonds are very hard to mine. A bomb can be used three times and it has a miningpower of twenty a click.
I wasn't able to work on turbomine for a week now. So this is my whole report. If you have any suggestions or other ideas please write them in the comments. Have a great weekend!


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